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My Resume

Achievements and Experience

Narrative & Game Designer with 7+ Years’ experience in professional game development, including proven contributions to independent & AAA titles, such as Tom Clancy’s The Division: Heartland. Focused specialization in player experience and a drive to create immersive gameplay that will generate a memorable & balanced player encounter, with hands-on experience in Unreal Engine, Snowdrop, and VR systems. Passionate about creating innovative gameplay experiences across emerging platforms with realization, world-building, and meaningful player choices as my top priorities.​

B.S. in Game Design from Champlain College [2014 - 2018]

(5x) Dean’s List Recipient • 3.5 GPA • Narrative Specialization • Study Abroad Student: Montreal, Canada

Resume PDF (click to view)

Gaming Setup View

Red Storm Entertainment (Ubisoft)

April 2022 - July 2025

Intermediate Game Designer

After my promotion, I continued on The Division: Heartland and became a Feature Owner for survival systems, health systems, and character designs. I coordinated repeatable endgame content, tutorial updates, and mentored a coworker on design. 

After the cancellation of Heartland, I was moved to an unannounced Ubisoft multiplayer project, where I worked on online features such as join in progress, invitations & groups, player reputations, etc.

Arcade Control Panel

Red Storm Entertainment (Ubisoft)

May 2021 - April 2022

Associate Game Designer

I started at Red Storm working on The Division: Heartland, working on missions and other player-facing features. I implemented original quest content and character missions by using the established block objective system.

I quickly gained experience as a missions designer and earned a promotion within my first year at Red Storm, which led to owning more complex systems and building features from scratch.  

Virtual Reality

Labrodex Studios

July 2018 - April 2020

Sole Narrative Designer

During my tenure at Labrodex, I worked on 3 VR games: Scraper: First Strike, Humans 101, and Scraper: Gauntlet. My job title was Narrative Designer, but it being an indie studio, I also acted as a UX Designer, Audio Designer, and Puzzle Designer. 

My main work included working on scripts & dialogue, editing VO/SFX and working with voice actors, and implementing achievements for each game we shipped.

Film Student

Four Village Studio

February 2013 - July 2018

Production Assistant

I began as a volunteer at Four Village Studio and was brought onto a paid position as Production Assistant to the Studio Manager. I was mainly assigned to camera in the beginning, gaining proficiency in standard shooting and creative operation.

 

I later assisted in creating branded title sequences for local broadcasts and then moved on to working on both pre-production and post-production, as well as website maintenance and staff training.

Computer Games

Skills

Narrative Design

Mission Design

Gameplay Mechanics & Realization

Confluence Documentation

Feature Ownership

Player Engagement & Psychology

UX & Player Experience

Multi-Platform Development

Agile/Scrum Production

Creative Writing

Audio Design

Voice Direction

Live TV Production

Unreal Engine 4/5

Snowdrop

VR Development

Perforce/Jira

Mira/Figma

Microsoft Office 365 Suite

Adobe Creative Suite

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