
My Resume
Achievements and Experience
Skillful Game Designer with a specialization in player experience, and a drive to create inspiring stories and engaging media. Has 9+ Years’ experience in student, independent, & AAA game development, with realization, world-building, and meaningful player choices as top priorities.
B.S. in Game Design from Champlain College [2014 - 2018] • (5x) Dean’s List Recipient • Study Abroad Student: Montreal, Canada
A.A. in Liberal Arts & Sciences from Nassau Community College [2012 - 2014] • Honors Club Participant
July 2018 - April 2020
Narrative Designer
At Labrodex Studios, I worked mainly as their sole Narrative Designer. I created scripts, concepted mechanic designs, and generated lore descriptions for their VR titles: Scraper: First Strike, Humans 101, and Scraper: Gauntlet. I collaborated with our programmer to create dialogue systems and assisted with UX designs. I worked to implement unique story elements for each game, such as a cryptographic Alien Alphabet and new & compelling characters to help drive the narrative.
May 2021 - Present
Game Designer
I'm currently working at Red Storm Entertainment, a game company that adapts Tom Clancy content into games, such as The Division, The Division 2, and our upcoming title and my focus, The Division: Heartland. I was hired as an Associate Game Designer and was promoted to Game Designer within a year, with a focus on Realization & Player Experience. I've worked as a Feature Owner, collaborate heavily with our UX/UI team, and created game content to emphasize survival & action.
July 2018 - April 2020
Audio Designer
While working as the Narrative Designer at Labrodex Studios, I also took on a lot of the Audio Design at the company. I worked in Audacity to manipulate character voices to have various qualities, such as radio, robotic, and alien. I assisted in finding and editing SFX for Labrodex's projects and worked with Voice Actors to find the perfect personalities for our game characters.
February 2013 - July 2018
Production Assistant
I began as a volunteer at Four Village Studio, but was brought onto a paid position as Production Assistant to the Studio Manager. I was mainly assigned to camera in the beginning, gaining proficiency in standard shooting and creative operation. I later assisted in creating branded title sequences for local broadcasts, and then moved on to helping with both pre-production and post-production, as well as website maintenance and staff training.
