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My Resume

Achievements and Experience

Skillful Game Designer with a specialization in player experience, and a drive to create inspiring stories and engaging media. Has 9+ Years’ experience in student, independent, & AAA game development, with realization, world-building, and meaningful player choices as top priorities.

B.S. in Game Design from Champlain College [2014 - 2018] • (5x) Dean’s List Recipient • Study Abroad Student: Montreal, Canada

A.A. in Liberal Arts & Sciences from Nassau Community College [2012 - 2014] Honors Club Participant

July 2018 - April 2020

Narrative Designer

At Labrodex Studios, I worked mainly as their sole Narrative Designer. I created scripts, concepted mechanic designs, and generated lore descriptions for their VR titles: Scraper: First Strike, Humans 101, and Scraper: Gauntlet. I collaborated with our programmer to create dialogue systems and assisted with UX designs. I worked to implement unique story elements for each game, such as a cryptographic Alien Alphabet and new & compelling characters to help drive the narrative.

May 2021 - Present

Game Designer

I'm currently working at Red Storm Entertainment, a game company that adapts Tom Clancy content into games, such as The Division, The Division 2, and our upcoming title and my focus, The Division: Heartland. I was hired as an Associate Game Designer and was promoted to Game Designer within a year, with a focus on Realization & Player Experience. I've worked as a Feature Owner, collaborate heavily with our UX/UI team, and created game content to emphasize survival & action.

July 2018 - April 2020

Audio Designer

While working as the Narrative Designer at Labrodex Studios, I also took on a lot of the Audio Design at the company. I worked in Audacity to manipulate character voices to have various qualities, such as radio, robotic, and alien. I assisted in finding and editing SFX for Labrodex's projects and worked with Voice Actors to find the perfect personalities for our game characters.

February 2013 - July 2018

Production Assistant

I began as a volunteer at Four Village Studio, but was brought onto a paid position as Production Assistant to the Studio Manager. I was mainly assigned to camera in the beginning, gaining proficiency in standard shooting and creative operation. I later assisted in creating branded title sequences for local broadcasts, and then moved on to helping with both pre-production and post-production, as well as website maintenance and staff training.

Computer Games

Skills

Documentation

Microsoft Office 365 Suite

Unreal Engine 4/Unity 3D

Audio Experience

Jira/Confluence

UX Design

Adobe Creative Suite

Agile Development

Physical/Paper Prototyping

Broadcast Production

Snowdrop

VR Development

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