My Resume
Achievements and Experience
Narrative & Game Designer with 7+ Years’ experience in professional game development, including proven contributions to independent & AAA titles, such as Tom Clancy’s The Division: Heartland. Focused specialization in player experience and a drive to create immersive gameplay that will generate a memorable & balanced player encounter, with hands-on experience in Unreal Engine, Snowdrop, and VR systems. Passionate about creating innovative gameplay experiences across emerging platforms with realization, world-building, and meaningful player choices as my top priorities.
B.S. in Game Design from Champlain College [2014 - 2018]
(5x) Dean’s List Recipient • 3.5 GPA • Narrative Specialization • Study Abroad Student: Montreal, Canada

Red Storm Entertainment (Ubisoft)
April 2022 - July 2025
Intermediate Game Designer
After my promotion, I continued on The Division: Heartland and became a Feature Owner for survival systems, health systems, and character designs. I coordinated repeatable endgame content, tutorial updates, and mentored a coworker on design.
After the cancellation of Heartland, I was moved to an unannounced Ubisoft multiplayer project, where I worked on online features such as join in progress, invitations & groups, player reputations, etc.

Red Storm Entertainment (Ubisoft)
May 2021 - April 2022
Associate Game Designer
I started at Red Storm working on The Division: Heartland, working on missions and other player-facing features. I implemented original quest content and character missions by using the established block objective system.
I quickly gained experience as a missions designer and earned a promotion within my first year at Red Storm, which led to owning more complex systems and building features from scratch.

Labrodex Studios
July 2018 - April 2020
Sole Narrative Designer
During my tenure at Labrodex, I worked on 3 VR games: Scraper: First Strike, Humans 101, and Scraper: Gauntlet. My job title was Narrative Designer, but it being an indie studio, I also acted as a UX Designer, Audio Designer, and Puzzle Designer.
My main work included working on scripts & dialogue, editing VO/SFX and working with voice actors, and implementing achievements for each game we shipped.

Four Village Studio
February 2013 - July 2018
Production Assistant
I began as a volunteer at Four Village Studio and was brought onto a paid position as Production Assistant to the Studio Manager. I was mainly assigned to camera in the beginning, gaining proficiency in standard shooting and creative operation.
I later assisted in creating branded title sequences for local broadcasts and then moved on to working on both pre-production and post-production, as well as website maintenance and staff training.
